I KNOW CONTROVERSY!!
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I KNOW CONTROVERSY!!
So one night I was contemplating over a new team to make, and I analyzed what people try to do during a battle, and tried to make a team that took advantage of that.
Emo Nemo (Azelf) @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 Spd / 252 SAtk
Naive Nature (+Spd, -SDef)
- Taunt
- Energy Ball
- Psychic
- Explosion
I love this Azelf. Whenever people see it, they think OMFG SR, SR, SR!!! TAUNT IT!!!, which I want them to think. For fast Taunt leads like Weavile, Electrode and Aerodactyl, they'll feel pretty dumb after they get slammed by Energy Ball or Psychic while they use a pretty useless Taunt. Of course Energy Ball doesn't KO Weavile, but it gives me a pretty good start to the game. Energy Ball KOs the standard LeadPert with Energy Ball, while Psychic slams Machamp. With Azelf's really high Speed, Taunt is a very nice attack, preventing SRers and set-uppers such as Forry, Ninjask, Bronzong, Smeargle and almost any other SR setter in their tracks. Azelf isn't to use Explosion until later on in the game because my main course of action is to switch to Forry because of its really nice resistances. After a Taunt, Bronzong, Swampert, Aero, Tyranitar, Gliscor and Celebi have few options against Forretress, forcing them out and giving me a free SR setup. The only real issue this Azelf has is opposing Azelf because of Taunt.
Forry! (Forretress) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 108 Atk / 144 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Spikes
- Payback
- Explosion
With resistances to all priority attacks, as well as Dark and Ghost, Forry synergizes very well with Azelf. Forry comes in when the foe's lead is Taunted so that Forry can set up SR and Spikes. This is the standard really, so the EVs are generic. Payback is there for Psychic-types and Ghosts, and proves to be one of Forry's most powerful attacks. After I set up SR and Spikes, I go Morshu on the foe. The issue with that is Forry's so slow, it doesn't get to do that because it uses its defenses initially to set up SR and Spikes.
Lamp Oil (Dusknoir) (M) @ Leftovers
Trait: Pressure
EVs: 252 HP / 144 Atk / 112 SDef
Careful Nature (+SDef, -SAtk)
- Substitute
- Will-O-Wisp
- Shadow Sneak
- Focus Punch
This is my ant-spinner, since Starmie is a b**** who uses Rapid Spin and makes Forry look like a dolt. Rotom-H just didn't satisfy me because it didn't really have enough Sp Def to take Starmie down reliably, and so I went with Dusknoir. Shadow Sneak may be a 3HKO on Starmie, but Dusknoir's extra defenses mean Starmie will have no chance of KOing me before it KOs me back (I think). WOW is nice for Salamence and Gyarados, who can troll the rest of my team.
Heaty (Heatran) (M) @ Choice Scarf
Trait: Flash Fire
EVs: 12 Def / 244 Spd / 252 SAtk
Naive Nature (+Spd, -SDef)
- Fire Blast
- Earth Power
- Explosion
- Hidden Power [Ice]
This is my revenge killer that makes people switch, which racks up SR and Spikes damage. It synergizes with Azelf and Rotom for Ground attacks, and I can switch to Gyara when faced with Water. Heaty also slams Mence with HP Ice. Explosion is there for Morshu-iness.
NotMagikrpD; (Gyarados) (M) @ Leftovers
Trait: Intimidate
EVs: 156 HP / 72 Atk / 96 Def / 184 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Taunt
- Bounce
- Waterfall
Ahhhh, I love this Gyarados. The perfect mix of bulk and attacking power. Taunt works wonders in tandem with Azelf, as I can shut down Skarm, Bronzong, Scizor, Smeargle and other threats to Gyara, which forces switches. The switch has multiple benefits. It gives me a free DD, it racks up entry hazards, and it gives Gyara a bit of recovery with Leftovers. Bounce is an extremely underrated and frowned-upon move, but I honestly don't see the playa hatred, as it racks up Leftovers recovery and gives a secondary STAB attack. The 85 accuracy is annoying, but still.
Luke (Lucario) (M) @ Life Orb
Trait: Steadfast
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- ExtremeSpeed
- Close Combat
- Stone Edge
This is my late-game sweeper that comes out when the foe's team has taken a good amount of SR and Spikes damage. Without these entry hazards, Luke has a tough time sweeping teams, even with a SD. Its low Speed means I usually need to resort to Extremespeed to pick things off. But with entry hazard support, ES scores many more OHKOs than it does without it. Stone Edge is there because I hate Mence.
Emo Nemo (Azelf) @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 Spd / 252 SAtk
Naive Nature (+Spd, -SDef)
- Taunt
- Energy Ball
- Psychic
- Explosion
I love this Azelf. Whenever people see it, they think OMFG SR, SR, SR!!! TAUNT IT!!!, which I want them to think. For fast Taunt leads like Weavile, Electrode and Aerodactyl, they'll feel pretty dumb after they get slammed by Energy Ball or Psychic while they use a pretty useless Taunt. Of course Energy Ball doesn't KO Weavile, but it gives me a pretty good start to the game. Energy Ball KOs the standard LeadPert with Energy Ball, while Psychic slams Machamp. With Azelf's really high Speed, Taunt is a very nice attack, preventing SRers and set-uppers such as Forry, Ninjask, Bronzong, Smeargle and almost any other SR setter in their tracks. Azelf isn't to use Explosion until later on in the game because my main course of action is to switch to Forry because of its really nice resistances. After a Taunt, Bronzong, Swampert, Aero, Tyranitar, Gliscor and Celebi have few options against Forretress, forcing them out and giving me a free SR setup. The only real issue this Azelf has is opposing Azelf because of Taunt.
Forry! (Forretress) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 108 Atk / 144 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Spikes
- Payback
- Explosion
With resistances to all priority attacks, as well as Dark and Ghost, Forry synergizes very well with Azelf. Forry comes in when the foe's lead is Taunted so that Forry can set up SR and Spikes. This is the standard really, so the EVs are generic. Payback is there for Psychic-types and Ghosts, and proves to be one of Forry's most powerful attacks. After I set up SR and Spikes, I go Morshu on the foe. The issue with that is Forry's so slow, it doesn't get to do that because it uses its defenses initially to set up SR and Spikes.
Lamp Oil (Dusknoir) (M) @ Leftovers
Trait: Pressure
EVs: 252 HP / 144 Atk / 112 SDef
Careful Nature (+SDef, -SAtk)
- Substitute
- Will-O-Wisp
- Shadow Sneak
- Focus Punch
This is my ant-spinner, since Starmie is a b**** who uses Rapid Spin and makes Forry look like a dolt. Rotom-H just didn't satisfy me because it didn't really have enough Sp Def to take Starmie down reliably, and so I went with Dusknoir. Shadow Sneak may be a 3HKO on Starmie, but Dusknoir's extra defenses mean Starmie will have no chance of KOing me before it KOs me back (I think). WOW is nice for Salamence and Gyarados, who can troll the rest of my team.
Heaty (Heatran) (M) @ Choice Scarf
Trait: Flash Fire
EVs: 12 Def / 244 Spd / 252 SAtk
Naive Nature (+Spd, -SDef)
- Fire Blast
- Earth Power
- Explosion
- Hidden Power [Ice]
This is my revenge killer that makes people switch, which racks up SR and Spikes damage. It synergizes with Azelf and Rotom for Ground attacks, and I can switch to Gyara when faced with Water. Heaty also slams Mence with HP Ice. Explosion is there for Morshu-iness.
NotMagikrpD; (Gyarados) (M) @ Leftovers
Trait: Intimidate
EVs: 156 HP / 72 Atk / 96 Def / 184 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Taunt
- Bounce
- Waterfall
Ahhhh, I love this Gyarados. The perfect mix of bulk and attacking power. Taunt works wonders in tandem with Azelf, as I can shut down Skarm, Bronzong, Scizor, Smeargle and other threats to Gyara, which forces switches. The switch has multiple benefits. It gives me a free DD, it racks up entry hazards, and it gives Gyara a bit of recovery with Leftovers. Bounce is an extremely underrated and frowned-upon move, but I honestly don't see the playa hatred, as it racks up Leftovers recovery and gives a secondary STAB attack. The 85 accuracy is annoying, but still.
Luke (Lucario) (M) @ Life Orb
Trait: Steadfast
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- ExtremeSpeed
- Close Combat
- Stone Edge
This is my late-game sweeper that comes out when the foe's team has taken a good amount of SR and Spikes damage. Without these entry hazards, Luke has a tough time sweeping teams, even with a SD. Its low Speed means I usually need to resort to Extremespeed to pick things off. But with entry hazard support, ES scores many more OHKOs than it does without it. Stone Edge is there because I hate Mence.
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